
Depending on certain factors, Hungern will grow either more hungry or more full, leading to attacks involving him to gain different properties, damage, and other such effects. Hungern's current level of hunger is Umbrella's defining characteristic that sets her apart from the rest of the cast. Overstuffed Character Mechanic: Hungern and the Hungern Bar (I pray for no more template issues so help me Liam.) - Seen Connroy The toggles will star for Hunger State descriptions since they do not take that much space. Umbrella's info section for her moves will be divided for Hunger specific info/use, similar to how other characters special moves are divided by strength (general info then strength specific info). 4.1 Character Mechanic: Hungern and the Hungern Bar.Be wary of what range you're at and what options your opponent may have. Wish Maker - Slow, horizontal bubble that traps your opponent in a bubble on hit, mainly used in neutral when covered by an assist or fullscreen, combo extensions, and resets.Cutie Ptooie - Very important neutral tool as it's the only way to feed Hungern without landing a hit on the opponent, it's also amazing at controlling the air with its extensive active frames and travel arc.Slurp 'n' Slide - Your tool to get in when Ravenous or Satiated, very good combo piece while Ravenous, allowing you to begin pressure.Very high damage when Starving/Ravenous and staggers on release, leading to easy follow-ups. Salt Grinder - Your hit grab combo extender.Tongue Twister - A very fast grounded command grab, very good for her strike/throw game, which can stretch to fullscreen in Ravenous.


2MP - Low profile with good range and disjoint, vaccuums on contact while Ravenous, compliments 5MP very well.Also, it's invulnerable to throws, giving it a niche use as a reversal. It has a very strong high-profile/low crush to beat moves that would otherwise hit 2LK. 2MK - Disjointed low, very important counterpart to 2LK.Its ridiculous low-profile (lower than Squigly 2LK) makes it incredibly difficult to contest, especially when mixed up with 2MK. 2LK - Fast low, key to Umbrella's low/throw mixups, and great poke in neutral since it advances a good distance forward when done during a dash.Extensive hurtboxes - Hungern is almost always considered a part of Umbrella's hurtbox, meaning that she has very few actual disjoints to work with.Additionally, she lacks a double jump or air dash, making her air approaches somewhat predictable.
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